The wall, poked

3×3 tiles · the print holds still, the light is alive · live Pixi —
move: stir the air · drag: gust · click: droplet burst + a ripple of light through the print
Calibrate
dx dy
scale rot°
wide tall
Drag corners onto the wall. Drag inside: slide print. Wheel: scale. Alt+wheel: rotate. Shift+wheel: tile width. Shift+Alt+wheel: tile height. Tab cycles corners, arrows nudge (Shift 10, Alt ¼). Esc closes calibrate, Esc again stops projecting. Zero the projector's own keystone first. Camera solves the warp for you: mark the projected crosshairs, mark the wall's own corners, then Fit corners.
click for fullscreen
Exit ⎋

Wall operator

Projection
connecting…
Corners
step
Print trim
dx dy
scale rot°
wide tall
Recolor
int lift
landing
no rules
Camera